Video games : a popular culture phenomenon
(Book)

Book Cover
Average Rating
Published
New Brunswick, N.J. : Transaction, c2002.
Format
Book
ISBN
0765809133
Physical Desc
ix, 119 pages : illustrations ; 23 cm
Status
Martin Luther College Library - Stacks
GV 1469.34 .S63 B47 2002
1 available

Staff View

Loading Staff View.

Description

Loading Description...

More Details

Published
New Brunswick, N.J. : Transaction, c2002.
Language
English
ISBN
0765809133

Notes

General Note
Includes bibliographical references and index. Theoretical concerns -- Analyzing representative games: Myst, Riven -- Lara Croft -- Half-life.

Reviews from GoodReads

Loading GoodReads Reviews.

More Like This

Loading more titles like this title...

Citations

APA Citation, 7th Edition (style guide)

Berger, A. A. (2002). Video games: a popular culture phenomenon . Transaction.

Chicago / Turabian - Author Date Citation, 17th Edition (style guide)

Berger, Arthur Asa, 1933-. 2002. Video Games: A Popular Culture Phenomenon. New Brunswick, N.J.: Transaction.

Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)

Berger, Arthur Asa, 1933-. Video Games: A Popular Culture Phenomenon New Brunswick, N.J.: Transaction, 2002.

MLA Citation, 9th Edition (style guide)

Berger, Arthur Asa. Video Games: A Popular Culture Phenomenon Transaction, 2002.

Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.