Video games and learning : teaching and participatory culture in the digital age
(Book)

Book Cover
Average Rating
Published
New York : Teachers College Press, c2011.
Format
Book
ISBN
9780807751985, 0807751987, 9780807751992, 0807751995
Physical Desc
xvi, 253 pages : illustrations ; 26 cm.
Status
Martin Luther College Library - Stacks
GV1469.3 .S76 2011
1 available

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Published
New York : Teachers College Press, c2011.
Language
English
ISBN
9780807751985, 0807751987, 9780807751992, 0807751995

Notes

Bibliography
Includes bibliographical references and index.
Description
Can we learn socially and academically valuable concepts and skills from video games? How can we best teach the 'gamer generation"? This accessible book describes how educators and curriculum designers can harness the participatory nature of digital media and play. The author presents a comprehensive model of games and learning that integrates analysis of games, game culture, and educational game design.
Description
Can we learn socially and academically valuable concepts and skills from video games? How can we best teach the 'gamer generation'? This accessible book describes how educators and curriculum designers can harness the participatory nature of digital media and play. The author presents a comprehensive model of games and learning that integrates analysis of games, game culture, and educational game design. Building on more than 10 years of research, Kurt Squire tells the story of the emerging field of immersive, digitally mediated learning environments (or games) and outlines the future of education.

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Citations

APA Citation, 7th Edition (style guide)

Squire, K., & Jenkins, H. (2011). Video games and learning: teaching and participatory culture in the digital age . Teachers College Press.

Chicago / Turabian - Author Date Citation, 17th Edition (style guide)

Squire, Kurt and Henry Jenkins. 2011. Video Games and Learning: Teaching and Participatory Culture in the Digital Age. Teachers College Press.

Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)

Squire, Kurt and Henry Jenkins. Video Games and Learning: Teaching and Participatory Culture in the Digital Age Teachers College Press, 2011.

MLA Citation, 9th Edition (style guide)

Squire, Kurt., and Henry Jenkins. Video Games and Learning: Teaching and Participatory Culture in the Digital Age Teachers College Press, 2011.

Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.